General Manager of HTC Vive US Region Summarizes Results of the Past Year

2016 was the first year of commercial virtual reality, and the market has changed a lot since then. Daniel O'Brien, general manager of HTC Vive’s US region, talked about Vive’s development in the past 12 months and his vision for Vive.

O'Brien said in an interview with Digital Trends that he is very satisfied with the development of HTC Vive so far, especially the amount of content and revenue. He added that although the Viveport content store is still in its early stages, he is satisfied with his performance. He also talked about HTC Vive's innovations, such as Vive Tracker.

He said: "Tracker makes whole-body tracking possible. You only need three Trackers, Vives, and controllers, and then you can track your entire body in the virtual space. In addition, the movie and entertainment industry has now begun to use this Tracker as a development tool. Part of the episode. Although I can't confirm which 3A studio is using Vive, I can tell you that everyone is using Tracker to develop and is looking for innovative ways to use their IP."

O'Brien was very excited about landing HTC Vive's 3A content: "We are excited about Valve's commitment to the development of VR. They developed three content specifically for VR, and Bethesda also announced Radiation 4. We also know that Other partners are developing various IP content for Vive, and they have only announced it for the time being."

When asked about exclusive content, O'Brien pointed out that he is committed to ensuring that Vive becomes an open platform: "Developers need to make money. We spend a lot of time on these platforms, but if a developer creates some for Vive, Things, and then brought their games to other VR platforms, we will not mind at all."

O'Brien expressed his confidence in the VR arcade shop. He thinks this will be an important part of the VR experience and will even revitalize the arcade industry: "I think that in attracting consumers to VR arcade shops, they have a unique advantage. Let them embrace VR and be excited about it. Markets such as China have already emerged in this model, and we now see similar settings in Europe and the United States. People have some very good ideas on how to do this."

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